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Monster Hunter OL Damage Formula/awakening Formula/skill Income Detailed Explanation_Monster Hunter OL
First, let’s understand the formula:
1. Damage formula
Basic attack power = weapon attack power + attack power brought by the necklace + attack power brought by weapon enhancement + (awakening benefit)
Panel attack power = basic attack power * (1 + percentage damage increase) + fixed physical damage increase
Panel attribute attack power = basic attribute attack power + fixed attribute damage increase
Actual damage = panel attack power (panel attribute attack power) * independent damage increase * meat absorption * action multiplier * knowing correction * (Zhanwei correction)
Awakening income formula
Awakening income of physical weapons = physical attack power of weapons * 0.5
Physical awakening income of attribute weapons = weapon physical attack power * 0.15
Attribute awakening income of attribute weapons = weapon attribute attack power * 1.5
(Awakening income is rounded to the nearest whole number)
Skill benefit type
The independent damage increase also includes the melee Zhanmi (Takumi), the sword blade is a percentage damage increase, and the improvement brought by awakening is the basic attack power.
Of course, you may feel confused after reading this, so let me explain it to you one by one.
2.Basic attack power
Definition: Basic attack power = weapon attack power + attack power brought by the necklace + attack power brought by weapon enhancement + (awakening benefit)
Here is a simple example to illustrate what basic attack power is:
This is the distance of the dragon bow of a person with strong 11 legends.
Weapon attack power: 187
Weapon enhancement brings attack power: 18
Attack power brought by the necklace: 36
Therefore, our basic attack power=187+18+36=241
The panel attack power shown in Figure 1 = basic attack power * (1 + percentage damage increase) + fixed damage increase = 241 * (1 + 3% (hunting group skills) + 4% (hunting group skills)) + 4 (title)=261.98≈261 (rounded down)
Basic attack power is not panel attack power. Usually, the value displayed on our panel attack power is added by hunting group skills.
3.Percent damage increase
Percent damage increase is usually described as increasing attack power by X%. When this type of damage increase takes effect, it will be intuitively reflected in the attack power on the panel.
When there are multiple percentage damage-increasing skills, the calculation should be done by adding them together rather than multiplying them.
Assume that the percentage damage increasing skills have three skills: A1, A2, and A3.
Then the percentage damage increase when calculating is (1 + A1 + A2 + A3)
Give a simple example:
Here we are testing Fire Field Strength 3 (30%) and Soul Fighting 2 (7%).
The first is the panel of Strong 15 Chaos Core.
We can first know that its basic attack is 261=195+36+30
Then its panel attack power=261*(1+3%+4%)=279.27≈270
After we activate Fire 3, our panel should be
Panel attack power=261*(1+3%+4%+30%)=357.57≈357
After we activate Fire 3 + Fighting Spirit 2, our panel should be
Panel attack power=261*(1+3%+4%+7%+30%)=375.84≈375
It can be found that the test results are consistent with the calculation results of the formula.
Usually we intuitively think that the damage increase obtained by the percentage gain is multiplied, but in fact it is not the case. This is why in the recent test of Fighting Souls 2, everyone will get different test results.
Since the percentage damage increase is included, the hunting group's damage increase is also among them. Therefore, when we have a hunting group, the benefits obtained from all percentage damage-increasing skills will be reduced due to the existence of hunting group skills.
4. Fixed damage increase
Fixed damage increases are divided into two types: physical and attribute. This type of damage increase is easy to understand. It acts directly on the panel and is not subject to the bonus of percentage damage increase, but is subject to the bonus of independent damage increase.
Generally speaking, the fixed damage increase will be lower as your panel is higher, so the benefits will be lower. In other words, weapons with high panels and low awareness are not very suitable for fixed damage-increasing skills, but are more suitable for percentage damage-increasing skills.
5. Independent damage increase
Independent damage increases generally do not act directly on the panel, but directly act on the damage.
The benefits brought by this type of damage increase are different from percentage damage increases and fixed damage increases. They add to each other and do not decrease. Therefore, increasing damage independently is often an excellent skill.
In addition, the correct income description of the weak special should be corrected here.
The correct description of the weakness special effect benefit should be: when attacking flesh with an absorption rate of more than 40%, 5% damage compensation is obtained.
6. Decreasing damage increase
The decreasing damage increase in MHO will only appear in percentage damage increase and fixed damage increase.
The decrease in fixed damage increase is easy to understand and will not be explained here.
Why does the percentage damage increase decrease?
Here is also a simple example.
Assume our basic attack power is X=200
Since the hunting group provides a fixed percentage damage increase of A1=7%
At this time, the panel attack power=X*(1+A1)=214
When we choose a percentage increase skill A2=7%, the panel attack power=X*(1+A1+A2)=228. At this time, it is increased by 228/214=6.54%.
When we choose another skill with A3=7%, will the benefits still be the same as at the beginning with A2? At this time, the panel attack power = X*(1+A1+A2+A3)= 242, increased to 242/228=6.14%
It can be found that our panel growth rate has dropped from the original 6.54% to 6.14%.
Conclusion: The more percentage damage increase and fixed damage increase are produced, the more obvious the effect will be.
7. Awakening benefits
The awakening income formula has been given at the beginning of the article. In order to help you better understand how awakening earns income, I will give you a simple example here.
Let’s take the +11 Honglong Bow as an example.
Awakening income = weapon attack power * 0.5 = 93.5 = 94 (rounded)
Basic attack power (without awakening) = weapon attack power + necklace income + weapon enhancement income = 187+18+36=241
Basic attack power (with awakening) = weapon attack power + necklace income + weapon strengthening income + awakening income = 187+18+36+94=335
Awakening front panel = basic attack power (without awakening) * (1 + percentage damage increase) + fixed physical damage increase = 241 * (1 + 3% + 4%) + 4 = 261.87 = 261 (rounded down)
Panel after awakening = basic attack power (with awakening) * (1 + percentage damage increase) + fixed physical damage increase = 335 * (1 + 3% + 4%) + 4 = 362.45 = 362 (rounded down)
This is the panel before the awakening of +11 Honglong Bow
This is the panel after the awakening of +11 Honglong Bow
Conclusion: Awakening benefits are only related to the panel attack power of the weapon, and are subject to a percentage increase in damage.
Awakening formula sampling verification
8. List of some skill benefits
The results listed below have been personally tested and verified by me, and I guarantee their accuracy.
The income in the table is not the actual income. Please substitute the specific income into the formula to calculate.
Normal bullets strengthened by 7%
Shotguns are strengthened by 7%
Penetrating bullets are strengthened by 20%
No damage 7%
Fire field strength 2 10%
Fire field strength 3 30%
Fighting Spirit 1 4%
Fighting Spirits 2 7%
Weak special effects 5%
标签: Attack Panel Awakening Percent Gain
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