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Hearthstone Chat‖ The Most "wild" Dual-professional Arena Is Coming! Will Germany Become The Biggest Winner Again?

xổ số miền nam hôm nay 2023年11月28日 12:23 35 admin

On October 5, Hearthstone officially announced Halloween-related event information, with the theme of "Tomb Doomsday", including some new brawl gameplay, the return of wild cards to the standard for a limited time, dual-professional arenas, etc. Today the editor will introduce to you this new dual-professional arena - I can guarantee that this is a new dual-professional arena that I have never played before!

First of all, we will give a brief introduction to the Dual-Professional Arena. The Dual-Professional Arena is an annual Halloween event (the theme of heroes participating in masquerade parties). It has appeared for the third time since 2017: in Halloween events During this period, when you choose to start a competitive journey, you will first choose a hero, and then select hero skills. The cards for you to choose from will then include cards from these two professions, and of course neutral cards. (Note that discovery cards will only be discovered for your avatar profession. For example, when you are a mage avatar with priest skills, you can only discover mage + neutral cards with discovery cards)

In fact, the editor also made related strategies last year. Last year's dual-professional arena was a melee battle, with a standard environment + various neutral minions fighting: the dual-professionals did not have too many eye-catching operations (except for Ai Lu Ai Huang Yi) Changes like this), mainly because the probability of spells appearing is too low due to the selection of cards in the gear. Everyone is playing various neutral whiteboard minions. You shoot one and I shoot one... The editor also once posted an article about this painful environment. , in short, last year’s dual-professional arena was indeed not as fun as the year before. (When the dual-professional arena was opened for the first time the year before last, there were professional cards + spell appearance rate bonuses, and DK had not been banned yet. They were all fairy decks. In one word: cool!)

So why does the editor dare to say this year that this is a completely new dual-professional arena, and is he not afraid of Blizzard overturning again? It doesn’t exist. The editor has carefully studied the card pool of this Halloween Arena. The new secret is in this card pool:

Yes, attentive friends have discovered that the biggest difference between this card pool and all previous arena environments is that there are no classic cards + basic cards! There aren’t any cards in the standard environment either! The Witchwood, The Boomsday Project, Brawl, Rise of Shadows, and Saviors of Uldum are all gone. This is a true "wild" environment, and the cards in the card pool are the wild environment minus all the standard environment cards. By the way, isn’t this mode a nightmare for newbies? Hahaha, when new players open the arena, they find that they don’t recognize any of the cards. One card is bigger than the other.

In Hearthstone's previous mainstream gameplay (ladder and arena), there was no precedent for removing classic cards and basic cards. Designers have always said that classic cards and basic cards are the basis for the survival of the profession. We can learn from these Understand the characteristics of professions in the card, making the characteristics and differences between professions more distinct:

For example, mages represent powerful spells. Flame Storm is undoubtedly the No. 1 AOE in all professions (classic card era). Fireball and Sheep are also among the best in spells as high-quality single solutions and direct damage.

For example, Rogue, she is a master who clears the board at a low cost and loses cards to gain rhythm. Whether you are an aggro or a miracle rogue, backstab poison sap is essential.

Another example is the Knight, who was once one of the "Holy Light Double Destroyers", because his powerful cards are concentrated at 4 costs. The only thing that cannot be solved by jumping into the 9-level flying knife profession is the Knight...

Therefore, in the new truly "wild" dual-professional arena, we have to put aside these past experiences: the Druid no longer has the power of wildness to roar, and it is no longer the era of showing off and slapping people in the face; the hunter no longer has the coyote release The dog tamer has much less coordination with beasts; the mage loses various ice spells and fireballs, and his ability to control the field and eliminate the field is greatly reduced; the priest loses some dirty cards (psychic vision thinking steals the spirit of the Shadow Priest of the Shadow Madness Secret Cult) Control), welcome to join the Holy Light camp that neither steals nor robs; thieves have lost a lot of low-cost small solutions (backstab, poison, bone-piercing) and single solutions (sap plaguebringer assassination), and the title of King of Rhythm may change hands; warlocks have lost Some AOEs (Hellfire, Shadowflame, Fear of Hellfire); professional classic and standard cards such as knights, shamans, and warriors will be slightly worse, but this time it will not have much impact...

So next, the editor will share some useful information on the environmental prediction of the dual-professional arena. Everyone quickly moved their small benches and listened:

1. There is no significant change in the number of card pools, but there will be fewer spells.

At first glance, holy shit, there are actually 10 packs in the next arena environment. Doesn’t that mean the card pool is huge? But Ali calculated the number of cards in the card pool:

4 adventures: Curse of Naxxramas (30 photos) + Fire of Blackrock Mountain (31 photos) + Explorers Association (45 photos) + Karazhan Nights (45 photos), a total of 151 photos

6 expansions: Goblins vs. Gnomes + Champion's Trial + Whispers of the Old Gods + Enter the Dragon in Gadgetzan + Journey to Un'Goro + Knights of the Frozen Throne + Kobolds and the Underworld, 135 cards each (810 photos)

Compare standard environment: classic + basic (396 pictures), plus 5 expansion packs, 135 pictures each (675 pictures in total), a total of 1071 pictures

So this time it looks like there are 10 packs, but actually they are not as big as the standard environment card pool... But to be fair, there will be fewer spells in the card pool. Since the classic pack has a large number of spells to complement the professional characteristics (because neutrals can only be followers), the proportion of spells in classic cards is relatively high. Other expansion packs are to supplement the shortcomings of the profession, or to introduce some weird ones. Showy routine. This time, all professions have lost a large number of removal spells from classic cards, so if there are better spells or return cards, just take them. If you pursue quality too much, you may become a melee deck with 30 minions to dominate the world.

2. The environment will speed up slightly and the first-mover advantage will expand.

Even though Uldum is a Victoria's Secret supermodel show, in fact most of the expansions in the past few years are more supermodels, especially the models of the followers in the early stage are mainly inflated in the expansion of 14-16 years (but in the later stage The eldest brother is generally more useless). It wasn't until the Year of the Mammoth Raven that the legacy of the previous dynasty was almost completely gone, and fast attack showed a trend of decline. Especially Naxxramas and Goblins vs. Gnomes printed a large number of 1-3 fee high-quality followers, and the early stage competition was very fierce.

The decrease in spells will exacerbate this problem, and the first-mover advantage will be further amplified. In addition, the keyword "raid" only appeared in Witch Forest, so there were fewer returning followers before. . . If you stop the monster, there is a high probability that the opponent will not be able to solve it (because of the lack of high-quality return spells), and it will slowly snowball and be crushed to death. (Of course, this also varies depending on the profession. The AOE in the mages' expansions is not much, but the priests have less AOE in the classic cards and more AOE in the expansions. Holy Light Bomb, Dragon's Breath Potion, Extremely Evil Curse, Dragon of Dawn, Mind Screaming Soul Whipping Shadow Word Technique...)

Just a bunch of quality 2-drops, more than half of which come from Naxxramas and Goblin packs

3. Career recommendation

Since Blizzard is adjusting the balance of the arena too frequently, including last year, Ali also found through data research that professional avatars and the appearance rate of good cards are related... Therefore, this prediction is limited to brain-killing, and we will wait until the official Halloween arena After it goes online, Alibaba will still give you a practical guide! It is also worth mentioning that skills are far more important than avatars in the dual-professional arena, because skills are something you may use from the 2nd fee onwards, throughout the game, thus determining your play style - for example For example, animal husbandry and hunting are two completely different professions. The skills of the head hunter of the priest mean that you need to use archery to end the game. The hunter's thinking is reckless with the priest's card removal; while the skill of the head hunter and the priest means that you need to use archery to end the game. The card removal and field removal of the two professions delayed the late stage and survived.

Druid - Recommended as main profession or skill profession

Although Druid's classic professional cards are not excellent, and in 2014-15, Druid was too strong in the ladder due to Roaring Druid's expansion pack cards being not good, and he has been "paying off his debt". However, no matter what genre you want to play, you can always have the dream of being the ultimate bad guy! Although the professional cards are not supermodels, they are quite versatile. The Jade Lotus Mark can be used to spread the field, spread the plague to defend and counterattack, and there are also some beasts that can interact with hunters. In short, Druid has implemented the consistent Chinese style - moderation. Way! His skills are also relatively mediocre, and he can do both last-hitting and stacking armor. In the dual-professional arena in 2017 and 2018, the Druid avatar performed quite well and is trustworthy.

Thief - Recommended as a skill profession

Thieves have always been the king of fast-break scene-stealing. This is due to thieves' hero skills that do not lose rhythm and powerful rhythm-grabbing cards (well, I just analyzed these rhythm-grabbing cards because the classic pack is not in the environment. And left in a hurry). In hand-to-hand combat, everyone lacks means of last-hitting. The 1-hit method that can be used twice for 2 charges can flexibly clear up the small frequency in the early stage. Although the professional card environment of thieves is mostly funny, it is still good as a skill.

Warlock - Recommended as a skill profession

The Warlock's classic card is not excellent, but it has given birth to two forms: Zoo and King Magic: it can only be said that the endurance brought by the Warlock's hero skills is indispensable. It is easier for other professions to play empty cards if their curve is too low, but Warlocks do not have this problem. Try to suppress it as much as possible in the early stage and then draw cards to sustain life in the middle and late stages, or as a control profession, draw cards to get rid of the field spells, and the heroic skill of Life Tap is very good.

Priest - Recommended as the main profession

Priest's classic card is relatively funny, but various expansions have made up for his early fielding ability and AOE ability. Overall, it may be slightly weaker in stealing cards (but Devouring Will is still there), sitting in a wild environment It has the strongest clearing ability in the entire profession. If you want to play aggro pastoral, you can also use Shadow Ascendant's Arakkoa Sacrifice Potion. If you change the hero skill to a rhythm-based one, you can perform well.

Warrior - Recommended as the main profession

The career cards in the warrior environment are very good and can be used both offensively and defensively. In other arena environments, they are mainly weak due to their lack of hero skills (but they can be replaced in dual-career environments). The sub-professional recommendation can be combined with the hero skills of the thief. With 7 mana and 3 spell stones, you can win.

4. Some single-card combos

The editor has always said: Arena believes in combo, but the so-called combo is not the unreachable cooperation, but trying to "make the dream smaller, it will be easier to realize". The card pool of dual professions will be much larger than that of single professions, and some tricks may not be successful. Therefore, when selecting cards, we can try to choose cards that can be linked with our professional skills. This way, only one card is needed and it is easier to activate. upper limit, and can also catch opponents off guard.

Taking the Rogue, Mage and German sub-classes we recommended above as an example, the opponent's professional cards that can be used for last-hit skills are very rich:

Hunter's Mark/Repentance/Beheading + Hero Skills = 3/4 fee single solution;

Of course, being a human being also requires certain dreams, such as the Mourning Yellow Mutation, the Bloody Tiger's Mouth...

As a card with the largest upper and lower limits, Blood Bloom is a pure joke in the Warlock system, because the Warlock's spells are all about hurting the enemy and himself, and there are few powerful battlefield and return spells (Darkest Hour is not convinced, Mahjong Spells were also popular in the wild for a while); and other professions have many spells that can summon creatures and assist in standing, such as Escape from the Tiger's Mouth, Sword Dragon Riding, Gigantization, Fire Land Portal, Call of the Beasts... .Wait a minute, and Bloody Bloom can occasionally be used when touched in the later stages. Wouldn’t it be nice to hit two tiger’s mouths in one round?

So, today’s strategy predictions end here. The dual-professional arena will open on the 9th. Are you ready?

标签: Athletics Classes Spells Heroes Priest

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