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"World Of Warcraft Classic" Blackwing Lair BWL Complete Guide (with Pictures)

XỔ SỐ VIỆT NAM 2023年12月07日 04:10 36 admin

How to beat Blackwing Lair in "World of Warcraft Classic"? In the spring of 2020, the World of Warcraft Classic Server is about to start its third phase, which will include Blackwing Lair Bwl. So do you still remember how to play Bwl? The editor below will bring you a complete guide to bwl, let’s take a look!

Personnel composition

According to the current staffing of our group:

Tank 4, Rogue 7+, Fury/Weapon Combat 2+, Hunter 3-4, Mage 4-6, Warlock 2-3, Shadow Priest 1, Priest 6-8, Knight 3, Druid 2, small-scale adjustment based on actual situation.

BWL door opening task

Suddenly I feel that this step may be the most difficult step in the entire BWL process (no

1. First go to the entrance of the black dungeon, walk to the right and walk through a long corridor. You will see a teleportation orb at the top. You will enter the dungeon from here.

2. There is a road that turns left at the end of the corridor. When you turn in, you will see a strange name called [Split Shield Quartermaster]. There seems to be only one monster. Think about the shadow dominated by Garrick's head in the North County Abbey when the server was first launched. You will know why I said this may be the most difficult step...

3. After killing him, he will drop a letter [Black Hand's Order]. Right-click and you will receive a mission.

4. After receiving the mission, go into the black area and kill the final boss, General Drakisas. There will be a glowing teleportation orb behind him.

5. Click on this orb, complete the task, and you can freely enter the Black Wing Lair through the teleportation orb outside the copy. It should also be possible to borrow CDs from others. Seems like a solid deal.

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No. 1: Wild Razoghar

P1 stage:

P1 station diagram

A. Quickly kill 3 mobs on the orb platform, and 1 person is required to control the orb in the audience (the downstairs prompts that 3 people may be needed, to be verified), and 4 Ts will lead 2 teams of DPS each to pull two door mobs. A collection of monster, ranged and healing midfielders.

B. The order of killing mobs is: Blackwing Mage - Deathclaw Legionnaire - Deathclaw Dragonite

The Black Wing Mage is a great threat, with infinite melee stun and all DPS killing it immediately; the Legionnaires and Dragon Man T are pulled near the midfield to kill; when the Deathclaw Dragon Man cannot be dealt with, the Druid and the Boss Controller help put him to sleep.

C. The person controlling the Boss should operate the Boss to the Boss platform at the end of 1 minute and 30 seconds to prevent the Boss from being killed and treated in the midfield after losing control.

D. When there are only 4-5 eggs left, adopt the strategy of controlling the mobs with all players, such as mage sheep, warlock priest group fear, Druid sleeping, hunter kiting, melee stun, etc. After all the eggs are destroyed, the mobs will run away and enter the P2 stage.

E. Controlling the dragon: I can’t remember a few of the boss’s skills clearly. The more important one is of course destroying the dragon egg. It’s instant. In the official server, it’s instant. In the nostalgic server, it should be 3 seconds.

The first time you control the Boss (the Boss should have just walked down the stairs at this time), no matter where you are, look for the nearest one to destroy, then walk towards the person who controls the dragon, give priority to destroying the eggs around you, and then press As C said, go to the Boss's initial platform when the time is almost up.

Another important skill is sleep. If you can afford it, help Druid sleep for 30 seconds.

Other skills are probably less important.

F. Since several friends have told me, I will also say it in unison: One way to fight normally is to use the warrior T to wash out the piercing roar. The whole group only kills the mage monsters, and the other monsters use ZS piercing kite legionnaires and LR kites. +XD Sleeping Dragon's method control.

Combined with the output of MC at the current stage, I personally think that if the DPS is sufficient, there is enough time to kill the mobs, so I did not write this method.

If your team's DPS is relatively low, you can take this approach to reduce DPS pressure and allow DPS to focus on dealing with mage monsters that can easily cause chaos.

This is just my personal opinion, and I would like to thank these friends for their detailed suggestions.

P2 stage:

P2 station diagram

A. MT pulled the Boss near the door on the left side of the entrance. When the Boss released [Continuous Fireball] (2s reading time), all DPS and healers quickly hid behind the door pillars and blocked the view.

B. At this stage, the DPS needs to bandage themselves and take drugs to ensure blood volume. The knight uses invincible milk when the pressure on the T blood line is high. Druid and priest should set shield and HOT on T in front of card view to maintain T blood.

C. The boss will release the [Burning] skill on the current hatred, causing the current target to be confused and lose hatred. The deputy T needs to quickly pick up the hatred and pull the leader back to the MT position.

No. 2: Little Red Dragon

On the way to No. 3

1. First go through the old room 2 and go upstairs, you will encounter 2 waves of monsters, including Deathclaw Captain*1, Deathclaw Fire Dragon*1, Deathclaw Frantic*2, and Deathclaw Elder*2 composition.

Use the Druid to sleep with 2 old dragons. The hunter kites the dragon captain and T to pull the first wave of fire dragons and madmen back to the old 2 room to kill them. Because the Fire Dragons will be knocked away, the first wave needs to be handled with caution. The frantic will violently focus on concentration.

2. Trap room: Everyone travels along the leftmost route, 2 thieves are in the front row to defuse traps, and 1 thief is in the back. All Ts pull the mobs along the way. Priority is given to the dragons in melee combat. When encountering the black wing foreman (who can cast Healing Circle) The mage sheep drops, pull it to the corner at the end of this room and drop it. The trap room at the back operates in the same way.

There is another operation in the trap room. Everyone gathers near the wall. The thieves cooperate with the hunter to close the trap. The hunter pulls the big dragons one by one to the wall and kills them. The T pulls the little dragons that come with them without killing them. Wait After clearing out all the dragons and black-winged foreman on one side, drag them to the end and drop them directly with A.

No. 3: Lechrel

No. 4: Filmer

In Room 4, you will encounter the first door god - the Deathclaw Dragon Guard. Please pay attention to the elemental shield on the door god, which will be discussed later.

Schematic diagram of Boss’s position. The actual space is small, so the diagram is enlarged.

In addition, you can see another schematic diagram drawn by a friend on the 259th floor, which is also a method of positioning.

A.Boss will superimpose [Fire Strike] on everyone within sight, increasing the fire damage received without an upper limit. If there are too many layers stacked, please click on the corresponding red circle position to eliminate it.

B.Boss mainly deals fire damage, so all Ts should be equipped with fire resistance equipment and [Onyxia Scale Cloak].

C.Boss will cast [Dragon Wing Strike], which will reduce the current T's hatred to a certain extent. Please DPS pay attention not to have too much hatred and cause chaos.

On the way to No. 5:

You will encounter the Three Gate Gods, who will have an elemental shield on you: the damage you receive from certain spells will be increased, and all other magic damage you will receive will be reduced.

If the elemental shield is natural after entering the base, it will be more difficult to fight, which is the origin of the famous "Three Naturals of the Door God" (people in the black base, come and take the blame for you).

Please use the DPS as much as you like, and the hunters, use the spikes that the group leader never lets you use.

No. 5: Ebonok

A. No. 5 and No. 6 are on the same platform, so pull it back to room No. 4 and hit it against the wall without showing the picture. Because there is no full-field AOE, there is no need to block the perspective.

B. The Boss will cast [Shadow of Ebonok] on the current target every 8 seconds: When the character receives melee damage, it will restore X points of health to the Boss every second. Lasts 8 seconds. This means that this skill will last for the entire battle.

The blood returned is very large, and the boss attacks quickly, so please arrange the order of taunting in advance. After the current T is hit, please taunt other Ts in sequence in time.

The handover between tanks in this battle is very important. When treating, please always pay attention to the current T.

C. The other skills are still [Dragon Wing Strike] and [Shadow Flame], and the points to note are the same as No. 4.

D. Please maintain lethal strikes throughout the weapon battle. It’s time to shine (teams without weapon battle can also fight normally)!

No. 6: Flegel

It's also fought against the wall in Room 4. In addition to [Dragon Wing Strike] and [Shadow Flame], the boss's special skill is [Frenzy]. If the hunter has peace of mind, there is no difficulty except for this.

No. 7: Chromaggus

1.Boss skills

A. The Boss will impose 5 types of removable attacks from time to time. Please remove them as soon as possible for each profession:

Bronze: Irregular coma for 4 seconds. It can be released by using the [Hourglass] dropped by the mobs. It is enough for the DPS to have 1-2 hourglasses on his body. The others are given to T.

Black: Damage from fire attacks is increased by 100%, Curse.

Red: X points of fire damage every 3 seconds, superimposable, disease.

Blue: The movement speed is reduced by 70%, the casting speed is reduced by 50%, and the magic value and magic value are reduced by X points every 1 second.

Green: X points of damage every 5 seconds, poisoning.

B. The Boss will cast 2 out of 5 AOEs within the field of view every 30 seconds (only one type at a time):

Incinerate: Directly causes X points of fire damage.

Ignite: Adds a flame DOT.

Frost: Directly causes X points of frost damage, and additionally reduces attack speed and burns mana DOT.

Corrosion: Directly causes X points of natural damage, and additionally reduces the target's armor value by X points of DOT.

Time: The target is stunned, and HP and hatred are reduced by 50%, and will be restored after the effect ends.

The same is the origin of "time plus ignition". If you get these two AOEs randomly this week, it will be more difficult (if you have a black copy, please continue to remember your fault and don't lose it).

C. The boss will go berserk every 15 seconds or so. Please arrange the order of the hunters to calm down.

D.Boss will have an elemental shield like the Door God, and will change its weak point every 45 seconds. Since the whole battle takes a long time, when it is not a weak point, please ask the Warlock or Mage to reduce the output back to mana.

2. Playing style

Boss position diagram 1

A. If there is no random time AOE, this boss can be defeated with a T, and the position shown above is adopted. For remote treatment, stick to the wall to ensure that you can hit the boss but not be hit by AOE. If you hit the boss with melee, you can quickly return to your position to avoid the AOE before the boss casts AOE.

B. If the time comes randomly this week, please take the position shown below. Melee and deputy T go to the red circle position to hide from the AOE, and at the same time arrange treatment at this position. Quickly take over the Boss after the current T hits time.

Boss position diagram 2

C. Please use the hourglass on the melee DPS when the boss has no time to hide from the card's perspective when using AOE. Please use the long-range hourglass when the boss is weak.

D. The whole battle takes a long time, so all personnel should stay attentive. RL activates DBM to report melee combat and avoid AOE in time. Use DPS and healing skills to eliminate hatred on CD, but do not use OT. Drink big blue on CD for healing cards, and hurry up. Chance to get blue, don't OOM; Xiaodui activates card CD.

No. 8: Nefarian

P1 stage:

P1 station diagram

A. The monster spawning gates on both sides will spawn dragon beasts of two colors, dividing the team into two teams. The remote and healers are hidden behind the pillars to block the perspective.

Red Dragon Beast: Immune to fire damage and causes stackable fire damage DOT to surrounding areas.

Blue Dragon Beast: Immune to ice damage, causes ice damage to the surrounding area, reduces attack speed, and absorbs mana.

Green Dragon Beast: Stuns the target for 1s and reduces hatred.

Bronze Dragon Beast: Causes arcane damage to the surrounding area and reduces attack and spell casting speed.

Black Dragon Beast: Causes fire damage to the surrounding area, with high dark resistance and fire resistance.

Colorful Dragon Beast: No skills, but high HP.

This is also the origin of "Nefa Red and Blue". If the red and blue dragon beasts are spawned this week, they will be difficult to defeat because they don't eat Blizzard/Firestorm and Fire Rain/Hell Flame (congratulations to Blackbook for the -50DKP).

B. Naifa will cast [Shadow Arrow] and [Mind Control] on random targets, use pillars to block vision, or take a dark damage mixture, and the controlled person will turn into a sheep/fear/dizziness in time.

P2 stage:

A. Nefer transforms into a dragon and will cast [Shadow Flame] on everyone before landing. Therefore, this battle requires the entire group to equip [Onyxia Scale Cloak].

B. Naifa’s skills:

[Shadow Flame]: Cast on the current target every 15 seconds.

[Terror Roar]: Every 25 seconds, melee range fear will add anti-terrorism to T.

[Shadow Strike]: Reduces the healing effect by 75% to the person second closest to the boss. The deputy T should stand closest to the MT, and the other melee fighters should stay back.

[Control]: Control a certain profession as a whole every 1 minute (like), lasting 25 seconds. Note that regardless of whether you have learned the skill here (such as SS's Hellfire), Naifa said that you can, it is a skill engraved in your DNA.

Warrior: Forced to switch to violent posture - increase milk volume for MT and activate self-protection skills.

Thief: Be teleported in front of the boss and paralyzed - use the group milk skill for treatment to ensure blood line. According to the tips from the friends downstairs, T can pull the boss to the side or back a little at this time, so that the thieves are in the position of the dragon's front paws to ensure that the thieves are not sprayed by the shadow flames.

Knight: Apply protective blessing to the boss - melee DPS withdrawal, blocking perspective bandage.

Mage: Randomly transforms into a sheep - the mage ensures that the longest distance output does not allow the sheep to reach the T, and will be driven away by the sheep in seconds.

Warlock: Cast Hellfire - Warlock banishes himself or kills him at melee speed.

Priest: All healing skills on the target are changed to apply a superpositionable continuous damage - all priests stop, and other healers increase the healing amount.

Druid: Transform into leopard form - go up and scratch the boss or stay in a daze and return to blue.

Hunter: Long-range weapon durability becomes 0 - Stack robots remotely and repair them as soon as possible.

Shaman: Randomly insert various totems - we don't have this profession.

C. Position:

P2 station diagram

The coping methods have been written above. The boss will enter P3 when its health is 20%.

P3 stage:

A. All dragon beasts that died in the P1 stage will turn into skeletons. Since they have not been harmed, the first hatred must be milk. Ask the deputy T of the melee pile to run towards the treatment direction, use group taunts to pick up monsters, and use long-range AOE.

The 2T who uses skills in melee combat and in front of the boss is responsible for beating down the skeletons that run into the crowd.

B. After the skeletons are cleared, continue to play the P2 method above until the boss falls to the ground.

I hope the above can be helpful to you, and I wish all your teams can successfully pass BWL~

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