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God And Demon Continental Mage Talent Points And Skill Points. Be More Comprehensive. . Prepare To Play The Mage Profession In The Gods And Demons Continent.

XỔ SỐ BA MIỀN 2023年12月05日 22:39 38 admin

All skills must be learned, there is no explanation for this

Recommended talent: Vampire thunder method

Vampire thunder method

The vampire's talent guarantees that there will be no risk to one's life

Thunder spell ensures high group attack and good skills to repel monsters.

1: The default group of the system is thunder. That is to say, when we don’t select talents, the default group of magic system is thunder.

2: Thunder outputs the most damage among the 3 series, and it also has the widest range of force. However, the group of thunder is not as good-looking as the fire and ice types. Personally, it feels like an electric drill. Don’t mislead me here. The system’s default group of thunder is this The group skills in the thunder talent are different. To be precise, there are 2 groups of thunder.

3: Lei has the highest critical hit among all the groups, which means that even if you add other talents, Lei’s critical hit is still the highest. I don’t know if it’s a system skill bug or something, but at least after my continuous point-washing test, Lei’s critical hit is the default. It’s the highest (I don’t know if Perfect will correct this in the future, but at least it won’t for now)

Many people want the human mage racial talent, but in gods and demons, mage PK is at a disadvantage, so it’s better to keep your life.

The effect of the thunder from the starting hand is paralysis (I recommend 4 points to top up)

Lei's CD is already long, so you must add 2 points (I recommend 2 points to top it up)',

This must be filled up, Lei is to expand the group and the total is 8 (I recommend filling up)

The key point is that this is the legendary "electric drill". The disadvantage is obviously that it is a straight line, but it is very powerful.

Since I don’t have many points, I haven’t picked this one yet, but it has a knockback effect. Currently, the aperture lightning strike in the test trial can completely move the aperture, but it may not be 100% successful. There is still a considerable chance. Of course, the last boss in the trial does not have it. Have you tried to see if you can push back a few steps like a musketeer (I recommend topping it up if you have any questions in the future)

Voltage is quite a consuming effect, but it is very powerful. Thunder's high damage relies on the accumulation of 8 layers of voltage. When the violent state occurs, although it only lasts for 10 seconds, the damage of these 10 seconds is double, I I once used this state to fight the last one-legged boss in the lighthouse. It was so cool, but the side of high skill damage is blue burning (I recommend 2 points to top up). How to burn blue means that you need to do 8 lightning strikes at the same time. There will be a violent state, so if you use thunder talent, it is not recommended to drink milk. You can only use speed blue, or use big blue when the mall opens. .This means that money keeps flying - while burning blue

In fact, the magician is mainly for various outputs. Whether it is FB or guild battle, just stand behind the turret. As for the arena 33 mage, it is more painful. . .So in the early stage, just be calm about PK. Divine Magician and WOW Mage are not the same concept at all. If you want to PK, I still don’t recommend FS. RMB Furious ZS is very powerful. SH, CK, and Dark XM are all good professional PKs. Which talent you choose depends on what the poster wants to do, PVP or PVE. For PVE, a mage is a good choice.

标签: Mage Talent Refill Effect Gods and Demons

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