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[Strategy] How To Play Ragnarok RO Mobile Game Mage?Sharing Ideas For Adding Points To A Mage’s Strongest Skills

XỔ SỐ VIỆT NAM 2023年11月29日 00:33 27 admin

How to play Mage in Ragnarok RO mobile game? Guide for level 1-70 Mage upgrade

In the Ragnarok RO mobile game, the mage is a profession that many players will choose. Upgrading is still very difficult. If you want to upgrade quickly, you need to master some skills. So how to play the mage in the Ragnarok RO mobile game? The editor below will bring you a guide to leveling up mages from levels 1 to 70.

Guide to level 1-70 mage upgrades

1. Open zone monthly card.

2. Follow the main assessment tasks, quickly form a team on the spot after receiving the task of killing monsters, and leave the team immediately after the fight. The NPC who receives/hands over the task remains the same, and don't go too far.

3. Take all the branch lines you encounter on the road, green tasks.png, green exclamation mark, priority, lower right of the map, upper right of the map. After completing the lower right, go to the upper right to hand in 3 tasks.

4. The four-leaf clover and green cotton worm on the left.jpg The green cotton worm can be done if you haven't reached the professional level 10 at the end. If the professional level is 10, go directly to the main line and then change jobs through the process.

Enter the city, go directly to the main line, pass by the event administrator on the second floor to receive a gift pack, and buy 5 Chain Reddings in the event store (you can eat them directly or stack them when running).

The mage has full intelligence, plus some rockets 5-fire ring level 1-4 (press sp to restore, the more people there are, the lower the fire ring is, the better)

You can automatically hang a ring of fire (+basic attack + critical attack, depending on how many monsters are nearby you, and the skill level of the ring of fire.)

Task flow after job transfer (green exclamation mark and main line)

1. The statue of the king comes out of the job transfer hall.

2. There is an adventure log when you exit the lobby.

3. Learn combat skills at 12 o’clock 1

4. Baphomet’s mission

5. Return to the soldier at the entrance of the hall to unlock the NPC adventure

6. Unlock accessories and purchase hat drawings at 9 o'clock below

Buy 2 intellectual dishes from the restaurant, go out to about level 12, and fly to the Hidden Forest.

Walking route, lower -> left

Walking route, top-》right

Then stand in the middle of the tree and automatically hang a fire ring to burn to 2 turns, burn to 2 turns, burn to 2 turns!

The best configuration is 4 laws and one animal husbandry. Use a square stance.

The fastest way is to burn the tree spirit from level 21 with 600 blood to level 40. Single or group hanging is possible.

Keep in mind that the damage of the ring of fire is 150 200 300. It affects 4 times, 3 times and 2 times and burns the tree to death.

This is the span of leveling speed. It is recommended to eat intelligence food to break through.

Buy a Rod of Insight (5% magic attack) and you can use it until level 60

Turn 2 to Level 1 Earth Splitting, and get 4500 goblin blood. If Earth Splitting costs more than 2250 in a single shot, you can kill a group of two. If it is not enough, you can use Cooking and Priest to make up for it, just hang up. It takes about 3 days to reach level 50.

The equipment that can be changed at this stage is: magician clothes (Isrud) with 5% magic attack, boots (Giffin) with 3sp recovery, magic rings (Miaolshan fissure, desert fissure) 2 pieces with 150+ magic attack

55 Go to the ant cave to team up and kill the black fox. The standard magic attack is 450 (the higher, the better, no jewelry) Level 1 - Earth Splitter hangs up. Equipped with a knight, 3 spells and a pastor, the powerful mage can have 4 spells and a pastor. A situation where all 5 people have good equipment. It can be set to 70.

At this stage, all equipment is replenished, and leveling is secondary.Mainly represented by jewelry, weapons, deputies, clothes, cloaks, and headdresses

The above leveling method is purely for spawning monsters. After the monsters are spawned, the daily panel magic tide takes priority. If you have time, you can consider the main line and branch line. It takes a lot of time for a mage to make a panel, and you may even die. Try not to use combat time to do it, and form a team if you can.

Sharing ideas for adding points to the strongest skills of the magician in Ragnarok RO mobile game

Mage in Ragnarok RO mobile game is a profession that many players like. Not only does the output of the mage is good, the appearance of the mage is also very beautiful, and the skills are also very cool. If you want your mage to become more powerful, you must pay attention to adding skills. The editor below Let me share with you some ideas for adding points to the strongest skills of the mage in the RO mobile game Ragnarok.

Mage attribute points

Magician: (30+10)/40 Main Ice Thunder (Ignite + Fire Blast to supplement the output of ground attribute monsters and can also be used as the main output)

Holy Spirit Summoning lv 0

Rocketry lv 5 → Ring of Fire lv 5

Zen Mind lv 10

Ice Arrow lv 0 Freezing lv 10

Lightning strike lv 0

The point-adding framework is as above. The remaining 10 skill points can be added at will, except for the Holy Spirit summons. My method is Ice Arrow lv 10 to make up for the lack of damage to fire attribute monsters (I will explain the reason for level 10 later). Before the second turn, I recommend Ice Arrow lv 5 & Lightning Strike lv 5 (the reason will be explained later) ), in addition, you can add Ring of Fire lv 10 & Ice Arrow or Rocket or Lightning Strike lv 5 (depending on personal preference, Ring of Fire lv 5 can be resisted 9 times, Ring of Fire lv 10 can be resisted 14 times)

Wizard: (29+11)/40 Main Ice Thunder

Magic Strike lv 0

Fireball lv 1 Fire Hunt lv 1 → Fire Hunt lv 1

Soul Absorbing Technique lv 1 Energy Jacket lv 3

blizzard lv 1

Thunder Technique lv 10 → Raging Thunder Strike lv 10 Collapse Technique lv 1

There is a lot to explain here. I hope you can take a closer look at my personal understanding. If you have any comments, you can comment.

Before explaining, let me talk about attribute restraint.

Wind defeats water, water defeats fire, fire defeats earth, earth defeats wind.

Let’s talk about the impact of dexterity on singing reduction. According to my current data at level 44, 39 points of dexterity reduces singing for 1.8 seconds, which can be roughly regarded as a reduction of 0.1 seconds for every (2~3) points (that is, about 2.5, here I simply calculated it as 2), then 99 points of dexterity can be reduced by about (3.3~4.9, which can be roughly regarded as 4 seconds).

So the explanation begins.

Let’s talk about Magic Strike first. Personally, I don’t think you need to click on this skill. The wizard is a profession that relies on attribute restraint to double the output. You only need to use some corresponding attribute restraint skills to cause or supplement damage. The reason why you don’t click on Holy Spirit Summoning is also Therefore, the chanting time of lv 10 ice arrow, rocket and lightning strike is 4.4 seconds. After reduction, the chanting time is only 0.4 seconds. With the support of equipment, it can be regarded as not needing to chant, and lv 5 ice arrow The singing time of Rocket and Lightning Strike is 2.5 seconds, and the damage is 500% (half of lv 10). In the case of low chanting reduction in the early stage, it can be chanted quickly without being interrupted, thereby enhancing the output ability. ( If interrupted, the output is equal to 0. Based on my level, lv 10 takes 2.6 seconds and lv 5 takes 0.7 seconds. I can hit lv 5 skills 3~4 times within the lv 10 skill chanting time, and the output ability is greater than lv 10 skills).

However, I used Ice Arrow lv 10 in my own bonus points. The reason is that the difference between 9 and 14 times of blocking the Ring of Fire is just two skills. As long as the skill is released before the Ring of Fire is blocked 9 times, it will be released immediately. The second ring of fire can be accepted. The reason why there is no lightning strike is because the thunder spell outputs and the wind attribute is output after being frozen. The following will also explain why the thunder spell is used instead of ice arrow and rocket. The reason is that Rocket Technique will be replaced by Fire Blast in the later stage. Rocket Technique is at best a skill that triggers ignition. With the support of certain AOE skills such as Fire Ball Technique, Fire Hunting, and Ring of Fire, it can target multiple monsters. In addition, the existence value of Rocketry is only a pre-skill, and the reason why Ice Arrow is fully equipped is that the wizard only has Ice Arrow, a water attribute high-damage single-target attack.

The advantage of Magic Strike is that it can only be upgraded to lv 5. Regardless of attributes, the output of lv 5 magic strike is indeed higher than that of lv 5 ice arrow, rocket and thunder strike, so it is also somewhat full of magic strike. feasibility.

Fireball, according to my understanding, this skill is used to trigger ignition, but my level is not high enough, and it is a commonly used ice and thunder skill. Adding this skill to lv 10 only increases the output damage, but it is a directional AOE skill. I personally recommend lv 1, but it can also be lv 0. I can’t say much about this skill, and I hope someone can correct me (please give it a full thumbs up for the great mage of the FFF group, thank you).

Fire Hunt & Blizzard, I decided to talk about these two skills together. Both skills have the same feature (the same is true for Ring of Fire). They can push monsters. The difference is that Fire Hunt is centered on itself, while The blizzard is centered on the casting point. The higher the level of the blizzard, the lower the chance of freezing and the higher the damage. (The data will be attached in the future. It should not exceed 700%.) Add points according to personal preference. If you like to use it alone, add a point of fire. Hunting is better. If you like to form a team, you can top up Blizzard, or you can just add 1-2 points. Top-up is for higher output, and 1-2 points is for triggering freezing, so it can be used as a group control. Help teammates release skills & add BUFF skills. It is worth noting that blizzard will push monsters away, which may sometimes cause unnecessary trouble. In addition, monsters when frozen are water attributes, and the output of blizzard is likely to be reduced due to this. Personally recommend adding each lv 1. (Fire Hunt can be used to trigger Ignition)

Collapse, this skill may be the most uncontroversial skill among wizards. It can be selected from lv 1 to lv 2. Collapse lv 1 has 350% damage and 0.98 (-0.8) seconds of singing time. Collapse lv 2 has 400% damage. , 1.96 (-1.6) seconds of singing time, 0.18 and 0.36 are both within the acceptable range. I don’t think it is necessary to waste 1 skill point for 50% damage. I recommend lv 1. It is very useful for killing monsters and hanging up in the early stage. Skills, AFK, Rift, Guild Dojo, etc. all have good performance, but the level of Explosion cannot be very high. When it is above lv 2, the chanting time is very long, the output is mediocre, and it is not worth wasting extra points.

Thunder Technique & Furious Thunder Strike, the core skills of Ice Thunder, must be full. Let me mention here first that once the freeze is hit by any attack, no matter how much damage the attack does, the ice will be broken. However, the freezing time of the Freeze Technique skill is very long. According to me, Accurate countdown calculation, the freezing time of freezing spell is more than 10 seconds and may even reach 20 seconds. Then let’s talk about the main output mode of Ice and Thunder Mage. First, use freezing spell to freeze the enemy (at this time, the enemy becomes water attribute, so the water attribute output will be reduced. ), and then use the Thunder Technique for output (the output of the Thunder Strike Technique is not as high as the Thunder Technique, because the freezing time is enough to release the Thunder Technique, and once the attack breaks the ice, the instantaneous output is required to be maximized, and it is more reasonable to use the Thunder Technique), and the Raging Thunder Strike range Group control can make the enemy fall into a dark state (I have a question here, if the enemy enters a dark state, the output of the mind attribute to the dark state enemy will become higher, I hope someone can explain it) and the higher the level of the Furious Thunder Strike skill , the shorter the chanting time, it is also a very useful skill. (The archmage of the FFF group does not click on this skill. The output of this skill at lv 1 is low and the control is insufficient, so it is better not to click on it)

Energy coat, reducing physical damage by 40%. As a crispy mage, having such a skill is a blessing. At lv 1, the skill lasts 5 seconds, increasing by 5 seconds at each level. At lv 5, it takes 25 seconds. I think this skill can be clicked on lv. 3~lv 5, the duration of lv 1 and lv 2 is too short. Once the number of monster pushing skills such as Ring of Fire runs out and many monsters rush up to attack, the mage will be killed instantly. The duration of lv 3 and above Long enough, the mage can have enough health to move around and use other skills to prevent being blocked.

Soul Absorbing, I will talk about this skill last. Level 1 Soul Absorbing increases the magic limit by 2%. Targeted skills can restore 2% of the SP of the magic limit after killing monsters. Level 10 Soul Absorbing increases the magic limit by 20% and restores 8 % (It seems, I can’t remember clearly, anyway, I didn’t max it out) The magic upper limit is sp. This skill is somewhat controversial. Whether it is full or not is a matter of opinion. I personally don’t like a skill like full. First of all, blue medicine It’s not too expensive. The Mage’s Zen Heart is another magical skill that can increase the recovery amount of mana by 50% (who doesn’t like money-saving skills). There is no shortage of magic in the later stage, and the mage does not have a skill that outputs based on the amount of mana. At the current stage It seems that except for the disintegration technique, which consumes the most mana when idle, the other skills actually do not consume much mana. (Due to the mana recovery of Zen Heart, skills such as Thunder, which take a long time to sing and have high mana consumption, do not consume so much mana.) And Targeted skills can restore SP by killing monsters, and this part of the income is not high at lv 10 (even if it is high, it is obviously much worse than the income I get from using these 9 skill points to add other skills) Personally It is recommended to be at least lv 1, but not to waste skill points more.

The above are the points added in the wizard stage. I will share the super magician stage after I actually test it. Generally speaking, the points added by the wizard are relatively free. Grasp a few key points. Once the framework is established, the rest can be slightly changed, but what needs to be paid attention to is the direction of the change. The benefits obtained by different players are also different. When you play a wizard, when adding points, you must pay attention to the benefits brought by each skill level increase. By comparing the chanting time, damage, SP consumption, delay time, skill characteristics, etc., you can add points reasonably.

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标签: Mage Add points Freeze Skills Rockets

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